I have an essay in Alta Magazine about how much I loved Kings Quest and other Sierra computer games when I was a kid. For a while I wanted to be a video game designer, but relatives scared me away from it by talking about all the math involved, a typical scenario for a girl expressing interest in a technological career.
In this essay, I talk about STEM careers for women, the importance of representation, the history of Sierra Online, and the unusual position of its founder, video game designer, Roberta Williams.